Nov 15, 2010, 06:39 AM // 06:39 | #1 |
Ascalonian Squire
Join Date: Nov 2010
Location: Singapore
Profession: Mo/E
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Gyala Hatchery - Time limit for Masters?
Hello!
Is there a time limit for Normal Mode Masters? I would like to take the backway which makes the mission completion way longer than 20 minutes. |
Nov 15, 2010, 06:50 AM // 06:50 | #2 |
Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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i think for master you just have to have all 5 baby turtles survive
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Nov 15, 2010, 07:27 AM // 07:27 | #3 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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Gyala hatchery has no time limits. All that matters for the bonus is that you keep all the little turtles alive. A perfectly valid way to do the mission is to avoid the group at the start, sneaking past at the very edge of the terrain to the right, and then proceeding to clear out the whole map before the caravan even starts moving.
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Nov 15, 2010, 07:32 AM // 07:32 | #4 |
Ascalonian Squire
Join Date: Nov 2010
Location: Singapore
Profession: Mo/E
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Alright! Easy enough.
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Nov 15, 2010, 07:40 AM // 07:40 | #5 |
Site Contributor
Join Date: Jan 2006
Profession: R/
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Just watch those turtles like a hawk. The Kurzicks sneak up on ya.
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return." |
Nov 15, 2010, 07:43 AM // 07:43 | #6 |
Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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I got through it by bonding the turtles. I think I also brought a rit with shelter and union.
__________________
Former Gladiator's Arena Moderator. Retired. Awaiting GW2. |
Nov 15, 2010, 08:08 AM // 08:08 | #7 |
Krytan Explorer
Join Date: Sep 2010
Location: Home
Guild: En Caligne Veritas [DARK]
Profession: R/Rt
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Yr back way should have helped rid most of the hordes, leaving room for all the turtles to survive. Those left-overs you can use the cannons to help. Just drop it where the babies are... if i remember correctly.
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Nov 15, 2010, 09:00 AM // 09:00 | #8 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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In my experience, if you pre-clear the mission, you don't need to bond the turtles or anything. Just drop the smoke beacon right on top of them for the first encounter, so the turtles take out the warriors, and the little fellas should be safe.
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Nov 15, 2010, 09:09 AM // 09:09 | #9 |
Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Bonding is what many teams did before it was discovered that you could pre-clear a large portion of it.
__________________
Former Gladiator's Arena Moderator. Retired. Awaiting GW2. |
Nov 15, 2010, 10:53 AM // 10:53 | #10 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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Erm... that's years now, then. Even before Nightfall, when I first got to it, I saw the pre-clear method on the wiki...
Anyway, a Soul twisting protective ritualist is never out of place, anyway |
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